Hey guys, as you know, blogday is a weekly feature on our site now! Sorry for the lateness of the update, as I was away at the London MCM Expo (www.londonmcm.com) This time, It's being written by me, Alan James, the founder of the game, the one with the ".FLA" file and the lead programmer.
First of all, I'm going to make something clear. Do not expect to see every character included from the past. You should not have come here to play a stripped down version of existing games of the same type, what we are offering is a new experience. This is no successor or sequel to an existing series, it's a new game with similar mechanics.
Please don't be upset if your favourite character didn't make it, as we are guaranteed to have at least one other character who can make up for every kind of playstyle. We can't just keep adding characters forever, or else you would never get to see it.
Secondly, did you know that this is not the first edition of Super Nuke Bros.? About three years ago, I was working on another "Super Nuke Bros.", before I had met the legendary Callum Stamp. The art and animation, being done by me and Edward 3 years ago, leave a lot to be desired. You can find small demos such as target tests and stage images on my DeviantArt (http://taronuke.deviantart.com).
A lot has changed, but while the current version of Super Nuke Bros. is the most stable, it still retains some of the feel of the older version.
Also, a few years even FURTHER back in time, there was a much, much older version of SNBM, before I even knew how to program at all. Perhaps you will find out more about this version in the future.